Brett Schiff |
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Contact Info: brettschiff@gmail.com LinkedIn |
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Personal Projects |
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Pictures, Links, and more Data coming soon! |
Neural NetworkA Neural Network with backpropogation, serialization, and self-training. Test of it include the ability to average numbers and play a simple ASCII game where it moves and dodges obstacles. The source code is available on github. |
Break the BoardA game I made in 48 hours using Unity for Ludum Dare 42 with the theme Running out of Space. A combination of Tetris and Blokus, Break the Board is a game where you place randomly spawned pieces onto a game board. Filling entire columns or rows causes them to break and the board size to shrink. You lose when you run out of spaces for pieces to spawn, you win when you break the board. It's only available on Windows right now, but I'd like to polish it up more and release it on the Google Play Store. To play it, you can view it on the Ludum Dare page or download the game executable directly. |
PocoA game I'm making in Unity for the Google Play Store. Player movement uses polar coordinates rather than Cartesian, and this game serves mostly as a test to whether or not people can comfortably and quickly adjust to this type of control, which I plan to use later in a bigger game. Poco is a scroller where the player moves to dodge obstacles. |
Fun Things with JavaScriptJust messing around with things for now. |
My WebsiteThis website and the style for it is hand-written by me. It's something that I wanted to do myself, and I learned a bit about HTML and CSS doing it. |